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1. How should CCP handle cloaking? - in Feedback/Requests [original thread]
Guys they are gonna make countermeasures for the cloak modules so I doubt it will be a big advantage, my only guess at it is only if you don't spot them before they cloak, and don't pay attention to your countermeasures when then your SOTL.
- by Archangel Exodus - at 2012.07.11 07:19:00
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2. How should CCP handle cloaking? - in Feedback/Requests [original thread]
I agree also if CCP doesn't add a stealth module as an equipment item, then I can see a dedicated stealth line of dropsuits, I just hope that they don't take away any armor from the heavy,assault, or logistics dropsuits, I dont know about you guys...
- by Archangel Exodus - at 2012.07.10 09:09:00
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3. How should CCP handle cloaking? - in Feedback/Requests [original thread]
Yes most definitely, this skill is going to be incredibly specialized and should be treated as such, I agree for the level 5 attribute for cloaking, but idk, I think scouts should have a slight level up on that one compared to all other dropsuit t...
- by Archangel Exodus - at 2012.07.10 09:04:00
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4. How should CCP handle cloaking? - in Feedback/Requests [original thread]
Oh yeah? I'm new to EVE online, still trying to learn as much as I can from the EVE players, in fact I don't know why there is such a hate for them; I respect them that they've been playing for a while, and if they can throw me some decent SP and ...
- by Archangel Exodus - at 2012.07.10 08:56:00
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5. How should CCP handle cloaking? - in Feedback/Requests [original thread]
I like that, but it seems detrimental to fully specialized scouts, I'm all for balancing this game out, I mean they are the least armored dropsuit, they need something they can brag about that no other dropsuit has; heavy dropsuits they are like w...
- by Archangel Exodus - at 2012.07.10 08:52:00
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6. How should CCP handle cloaking? - in Feedback/Requests [original thread]
I mean CCP is 3/4 of the way there in terms of warefare, they have space, aerial, and ground....why not water an underwater?
- by Archangel Exodus - at 2012.07.10 08:46:00
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7. How should CCP handle cloaking? - in Feedback/Requests [original thread]
Scouts should be the only one who has the ability to be totally invisble, as their main advantages in battle is surprise, speed, And agility; everytime I've played I've been killed at least once by a scout who sneaks up behind me and lays into my ...
- by Archangel Exodus - at 2012.07.10 08:43:00
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8. How should CCP handle cloaking? - in Feedback/Requests [original thread]
So when things do go bad, a stealth ship can drop In a pick him up, or a small team of stealth assault soldiers escort him Out of the hot zone, or a full blown stealth infantry unit, assault guys escorting him Out, heavies providing covering fire ...
- by Archangel Exodus - at 2012.07.10 08:33:00
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9. How should CCP handle cloaking? - in Feedback/Requests [original thread]
Install a timer with the cloak that you can train, and it recharges much slower than the actual Shield, and the stealth shield extender and recharger are slightly more costly in the CPU output. Have dedicated scanners both placeable, like a person...
- by Archangel Exodus - at 2012.07.10 08:28:00
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10. How should CCP handle cloaking? - in Feedback/Requests [original thread]
It's easy, implement a stealth shield extender and recharger giving each dropsuit an option to have a cloak 2.) make a high tech suppressor, or make a line of suppressed weaponry, assault rifles, machine guns, submachine guns, pistols and shotguns...
- by Archangel Exodus - at 2012.07.10 08:24:00
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11. Request Stealth Modules - in Feedback/Requests [original thread]
Yeah, hoping that they come with a variety of stealth modules for each drop suit. I know the scout dropsuit will most likely get the most extensive array of stealth modules, but CCP did say there are ways of taking over a resource "covertly" and i...
- by Archangel Exodus - at 2012.07.10 07:25:00
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